Jan. 16th, 2005

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Yesterday Livejournal quite died on me, so I played Wesnoth for a while. Then I quit and then later I played some more Wesnoth. It's amazing enough that there are games for Linux out there. (Thank you [livejournal.com profile] manesni for finding me this one!) It's even more amazing that the game is actually more nerdish than you'd expect. The writers took care to make it playable on Mac, Linux, and Windows. They also wrote in there a dozen D&D rules. It's just those little details, that just adds a tad extra to the game. For example:
  • The time of day is important. When it's full daylight, all chaotic get -25%, and all lawful get +25%.
  • Trolls recuperate if you don't kill them in one turn. Units in villages also recuperate. And when a shaman is in a village for healing, I believe it also heals other units. Something happens at least.
  • Turn-based game. You do your things, end your turn, then the enemy does its thing. No mass battles where you lose track of your units.
  • XP. It's a simple thing, but oh dear lord how much fun it is. Next to the little bar of hitpoints on your units, you have a bar of XP. The mermen, for example, don't do much damage at all, until they've some XP. The more XP, the more hits you will score. And when the bar of XP is full, your unit upgrades. W00t!


I found the website for the game: The Battle for Wesnoth. It can be played on: GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD. It doesn't feature building and I bet it looks quite primitive if you're used to anything better than Warcraft II, but those extra nerdy rules make it fun. *shrug* I love it.

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